Real-Time Skin Shader

jueves, 11 de septiembre de 2014


Pre-Integrated Skin Shader for Blender Game Engine (GLSL), featuring back scattering, SSS and GGX specular model, at the moment it lacks shadows which currently are in the works.

Physically Based Rendering - Blender Game Engine

jueves, 24 de julio de 2014

´

I wrote this shader with GLSL language, but the Cerberus model is from artist Andrew Maximov as stated in the video description. (Personal Project)

Real-Time Image Based Lighting - Blender Game Engine

miércoles, 29 de enero de 2014



I've adapted this IBL GLSL shader to make it work with BGE. (Personal Project)